This has been a personal project to experiment with design, 3d software and hard surface modeling.
Sci-fi retro hover bike. Used on some planets by quantum locking to a set altitude, turning is made possible through front cold air thrusters directly after the front intake. I wanted to retain the hard tail bobber shape while adding bulk and overall size to exaggerate a cruiser feel. to emphasize speed I've made a futuristic engine using a jet engine at the designs core, then exaggerating it by strapping on dual turbos, pod filters and external plumbing. As this has been a personal piece i wanted to use more polys than what i am usually restricted too in game art.
SketchFab: https://skfb.ly/6KOwr