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Jason Harris
Jason Harris
Game Designer - Creative tech artist
Auckland, New Zealand

Summary

--Lets make cool stuff--
Student at Media design School - Bachelor of Creative Technologies in Game Design
Director and Artist at Screen Shock Games
2019 Chromacon student video game award - Fork Knights

The first game I made, THREAT - A top down zombie shooting game using a weaponized car with rally drive mechanics- https://gamejolt.com/games/threat/209383

Early collaborative games made,
BloodHaul - multiplayer top down shooter with bullet mechanics - https://screenshake.itch.io/blood-haul
Flux - 3rd person infinite runner with traps and a tron aesthetic - https://ritarbapodev.itch.io/flux
Insurgence - isometric RTS city defense building game - https://rubenbastosdev.itch.io/insurgence

Collaborative Prototypes in development can be seen at www.screenshockgames.com
Feral Blades - Multiplayer fighting game with different character mechanics.
Hexate - A fast paced FPS where the player uses magic rather than bullets.
Gravity Ham - A puzzle game that utilizes gravity wells as its core mechanic.

Skills

3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingTexturingUV MappingGame DesignWeapon ModelingPBR TexturingTexture BakingSci-Fi

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
GameMaker: Studio
GameMaker: Studio

Experience